Video gaming during COVID-19 had little impact on mental health.

A meta-analysis finds that increased gaming time during COVID-19 was not linked to significant changes in mental health.

Why it matters

  • Challenges assumptions about gaming's impact on mental health.
  • Highlights the complexity of gaming behaviors during lockdowns.

By the numbers

  • 37,778 participants across multiple studies.
  • Modest increase in gaming time (effect size d = 0.26).
  • Negligible correlation between gaming time and mental health (r = −0.03).

The big picture

  • Gaming was neither widely harmful nor beneficial to mental health during the pandemic.
  • Concerns about gaming's negative impacts may have been overstated.

What they're saying

  • Personal anecdotes suggest gaming helped cope with stress and isolation.
  • Social aspects of gaming were valued during lockdowns.

Caveats

  • Data relied on self-reports, which can be biased.
  • Does not account for new gamers or specific gaming contexts.

What’s next

  • Further research needed on gaming motivations and contexts.
  • Longitudinal studies could provide deeper insights.